A Proposal for Accelerating the Implementation and Development of Video Games in Education

نویسنده

  • Kevin Kalinowski
چکیده

During the International Society for Technology in Education's (ISTE) 2005 National Educational Computing Conference (NECC), a group of educators began the process of forming a new ISTE Special Interest Group (SIG) on games and simulations. At the group's first meeting, over 100 participants shared their thoughts on games and simulations in education. The group then met online over the next several months and created a mission that encompassed the development and educational use of digital games and simulations with an emphasis on credible research supporting their value in the classroom. As part of their initial planning, the SIG founders discussed problems facing key stakeholders—parents, school administrators, and legislators—on implementing video games in the classroom. Consequently, some members of the proposed SIG recommended the creation of an open, online community of educators and game developers who would collaboratively explore the instructional benefits of video games. This article explores the current issues surrounding the limited use of video games in the classroom and outlines the anticipated online solution.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

متن کامل

کاربردهای محیط مجازی در حوزه سلامت

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

متن کامل

حمایت نظام حقوق مالکیت فکری از حقوق بازی‌باز کنشگردر بازی‌های رایانه‌ای

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

متن کامل

Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

متن کامل

مقایسۀ تأثیر مداخله‌ای بازیهای ‌ ویدیویی سه بعدی و دو بعدی بر خلاقیت و مهارتهای اجتماعی دانشجویان پسر

In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006